Video-games should just stay as such.
When he was recruited at an early age, Agent 47 (Rupert Friend) was forced to become a ruthless, emotionless and unforgiving killer. For whatever shady reasons they may have been, he was basically trained to be an assasin, and through plenty of genetic defects given to him over the years, the powers that be have ensured that there’d be no distractions for Agent 47, so that he could keep his eyes on the prize and the job, no matter what may have gotten in his way. Now though, many years into the program and out into the field, he’s assigned a mission where he must use his skills to team with a mysterious young woman (Hannah Ware) to take down the evil Syndicate. For some reason, the said Syndicate wants this mysterious woman and Agent 47, but at the same time, they also want to use the technology used in Agent’s program to build their own army of enemy ruthless, highly-trained killers. Now, being forced with a dilemma, Agent 47 has to think of what’s best for him, this mysterious woman, as well as the rest of the world, considering it’s not just him who will be affected, but the rest of society and if the evil Syndicate has it their way, then the rest of the planet will be bowing down to them.
He can run.
Honestly, we probably didn’t need Hitman movie in the first place and we sure as hell didn’t need a reboot made some eight years later, but here we are now. Not only do we have one lame Hitman movie, but we have another one that wastes another talented cast, on material that could be somewhat promising for a movie, but once again, like most other video-game movie adaptations, still suffers from the problems that there’s just no way certain material from a video-game, no matter how good or fun it may be, can translate to the big screen. Sure, you could make the argument that Prince of Persia was at least serviceable, but if that’s the bar, then it’s not a very big one.
And Hitman: Agent 47 doesn’t reach that same bar, but it still shows signs of trying to.
For one, the action-sequences of the movie are very good and feel very much in place with the actual video-game itself. They’re fun, exciting and silly, just as a movie based on a video-game should be. Same goes for the rest of the movie, that not only looks slick and pretty, but also feels like it exists in this imaginary world where people are downright evil and/or plain and simply good; though this is completely over-the-top, weird and unbelievable, the movie is, like I’ve said, based on a video-game, so it makes sense that the world it depicts would not be the same one you or I live in nowadays.
That’s why, for the longest time, all plot-issues aside, I was willing to give Hitman: Agent 47 the benefit of the doubt; it may not be the best movie, but as a late-summer blockbuster, it’s got some fun to it. But really, after awhile, it all goes away once we realize that there’s actually no story to this thing, nor is there actually any characters worth caring about or getting invested in. You could make the clear argument that in some video-games, like in Hitman, you don’t actually care about the characters, their development, or plot progressions, like as you would with a movie, and are more concerned with just getting to the next level and looking cool and skilled in front of your fellow pals, but I’d have to disagree with that. Certain legendary games like Grand Theft Auto, Assassin’s Creed, Max Payne, and yes, even Hitman, all have certain qualities to them that make it clear that, if anybody wanted to, they’d have enough material for a well-done, interesting and compelling movie, but for some reason, the promise has been lost in the jumble.
Of course, Assassin’s Creed won’t be coming out until later this year so we don’t know how it’ll turn out, Max Payne‘s movie was pretty lame (if a bit of a guilty pleasure for yours truly), and there will probably never, ever be a Grand Theft Auto movie if those within Rockstar Games are still alive and breathing, but the two movies of Hitman, although containing some fine and fun action, still don’t have the right story or character-development to help the movies work fully. And even though there is quite a few action-sequences here in Hitman that do the trick, there’s still not enough to ensure that the fans of the video-game will be able to get by and be happy with; there’s a lot of down time that’s focused on the backstory of Agent 47, his childhood, and just exactly what this shady agency is all up to, but really, it’s all quite boring and just seems placed in here for some perspective. Had these elements been done with at least a little more effort, there wouldn’t have been such a problem, but sadly, it’s just kind of boring and uninteresting.
He can pull out duel-pistols.
Not at all like the game.
Which is a shame because, given the cast involved, there should be more material here to help make things better. Rupert Friend plays a cold-blooded assassin here, like he does on Homeland, but because this one is far more closed-off from the rest of the world, as well as to himself, he does a lot of brooding and staring – none of which are actually ever compelling. Friend tries, don’t get me wrong, but he’s clearly working with material that’s limited him to just doing certain emotions and leaving it at that. Hannah Ware is pretty, but really, her character is here just to keep the plot moving and that’s about it.
The one I’m most definitely surprised to see here is Zachary Quinto. Quinto’s actually a pretty interesting actor who will, of course, take the occasional mainstream role in something like Star Trek or What’s Your Number, but also has a pretty solid work in lower-key films like Margin Call, or in TV shows like the surprisingly great the Slap, Hannibal, and most especially, Girls. So that’s why, to see him in something as lazy and uninspired as this, you have to wonder: Just how much of a financial bind was he in? Did he think there was something inherently interesting about his villainous character that just ticked his fancy way too much to turn away? Or, was he just so desperate for any sort of money he could scrounge up for the summer? Whatever the answer may be, I’m not sure, but it’s a shame to see him here, even though he is giving it his all.
Something that I wish those behind the actual movie decided to try and do, too.
Consensus: Another video-game, another lame film adaptation, Hitman: Agent 47 works well when it’s kicking butt, taking names and not bothering asking any questions, but when it tries to focus on other aspects that make movies good, like plot, or characters, or emotions, it breaks and reminds us why the video-game itself is so entertaining to play in the first place.
3.5 / 10
He can even beat up Spock. Hell, Agent 47 can do just about anything.
Photos Courtesy of: Aceshowbiz