Another day, another good video-game, another “meh” video-game adaptation.
Looking to escape from his dying world, the orc shaman Gul’dan (Daniel Wu) utilizes dark magic to open a portal to the human realm of Azeroth. Supported by his fierce fighters, Gul’dan organizes the orc clans into a conquering army called that they call “the Horde”. Among them is one such orc named Durotan (Toby Kebbell), who not only has a new family on the way, but also appears to be more of a free-thinker than the rest of his fellow orcs. Sure, he’ll follow rules and orders, but he questions them, too, and doesn’t seem perfectly set out to just die for a cause he knows little to nothing about. On the opposite side of the spectrum, and looking to unite and protect Azeroth from these orc invaders is King Llane (Dominic Cooper), the mighty warrior Anduin Lothar (Travis Fimmel), and the powerful wizard Medivh (Ben Foster). As the two sides begin to battle one another and inch closer and closer to a finale, they also start to question whether or not all of this hate, anger and violence is the answer after all.
So yeah, Warcraft is an adaptation of the video-games and really, I’m not going to get down to which ones it’s necessarily using as a platform, nor am I going to go into great deal about the video-game itself because, well, I don’t have much experience with it. Sure, I’ve played it once or twice and have, often times, enjoyed myself, but really, it just wasn’t my bag, unfortunately. I’m sure I’m not alone in that regard, but regardless, none of that really matters because it did nothing to my expectations for this movie, except knowing that it was another video-game adaptation.
However, this time, it was directed by one Duncan Jones.
Jones, in my mind at least, is still 2-0; Moon is a great movie and Source Code is just fine. However, what Jones shows as a director is that he’s willing and perfectly able to take simple genre movies and give us something completely different than what we can expect. Sci-fi is definitely the world in which he likes to lay-out and put his toes in the sand in, but he also aims for a little something higher, as he knows that sometimes, the best sci-fi isn’t the kind that alienates everyone except for the die-hards – sometimes, it’s what gets the alienated to feel apart of something that really matters.
That’s why Warcraft, while it may be definitely running and gunning for its key audience, does everything that I’m sure said audience expects. There’s a lot of magic; characters talking in strange languages we don’t understand; battle-scenes; and yes, a whole bunch of CGI. Does that make the movie bad? Not really. In fact, I’ll give Jones credit for at least doing almost all of these aspects well; the story may be incredibly lacking, but when the action is on the screen, it’s never boring and it helps that the powers these orcs and these human warriors have, is at least clearly enough spelt-out to where we understand what sorts of powers lie on both sides.
Then again, the story is pretty lame and it’s what causes the whole film to fall by the wayside.
Jones definitely seems like his main concern was getting us to believe in this universe and if that was indeed the case, then a job well done on his part. This majestical, fantastical world that Jones has made for the big screen not only works at capturing the imagination, but also makes you want to wonder about it more. While in the game, you could go almost anywhere and everywhere you wanted, here, we’re unfortunately to places that look great, but ultimately, we want to travel out into ourselves.
And honestly, that’s the biggest issue with these video-game movies, not just Warcraft. People want to play these games so much, that when they don’t feel as if they are, they aren’t enjoying anything. That’s why the action scenes, as few as they come by, are exciting and fun for the time being, because they give you that idea that you’re playing a video-game, as opposed to just watching one being played by somebody else. But whenever that action goes away, and the story kicks in, Warcraft loses any sort of sizzle, spice, or fun it had going for itself.
If anything, it can just be boring.
Cause honestly, by now, it doesn’t matter how much you dress it up, or what sort of different brand-name you give it, the battle between good and evil will always be the same. Warcraft wants to appear as if it’s some new breed of story-telling, but honestly, is just a less compelling take on something like Lord of the Rings, or better yet, the Hobbit. And if anything, those movies had something of a clear plot going on that made sense of everything – Warcraft tries to have that, but never makes sense of itself.
And really, I feel like Jones got lost here and was left without a paddle to swim with. He took on this project from the very beginning, so it’s not as if I feel sympathy for him, but honestly, it’s not hard to see someone struggling to keep their cool together, even when the rest of the film is falling around him. This isn’t to say that Warcraft is terrible either – for the key demographic, it gets just about everything right – but also, that’s about. Outsiders looking in may continue to look elsewhere because, for some reason, they missed-out on playing a video-game.
Consensus: Despite getting everything right for the people who are going to trek out to see it, Warcraft still suffers from a boring story, a lack of strong characters, and never the sense that it wants to be more than just a “video-game movie”.
5 / 10
Photos Courtesy of: Indiewire