Wait, seriously? An apple?
Right after he is put to death, Cal Lynch (Michael Fassbender) all of a sudden wakes back up to Dr. Sophie Rikkin (Marion Cotillard). He is told that he is being held at a facility as a member of the Assassins, a secret society meant to fight and protect free will from the Templar Order. It’s also used as a way for Rikkin to figure out the scientific-method on how to stop violence from occurring in a person’s mind and hope to eliminate that threat altogether – her father (Jeremy Irons), meanwhile, wants to get his name in the papers and constantly goes head-to-head with Sophie on where the experiments seem to be going. But like I said, Cal is able to travel back in time to 15th-century Spain through a revolutionary technology that unlocks the genetic memories contained in his DNA, where he can kick all sorts of ass for the sole sake of finding the Apple of Eden. While time goes on, however, Cal’s memories of his earlier life begin to come back and he starts to develop certain ideas in his head about how he doesn’t want to be locked-up and forced to do all of these missions for someone else’s sake – he wants to live.
Or yeah, something like that.
Any video-game adaptation, no matter how good, or promising the material from the video-game may have been, always turns out to be pretty crummy. There’s a general idea that there has yet to be a virtually acceptable and agreed on “good” video-game movie, although there have definitely been some moderate ones that were fine as is, yet, in the world of mean-spirited and angry critics, still get mixed reviews (Prince of Persia). And yes, I’d be a fool if I didn’t say that all of the hatred and skepticism towards video-game movies doesn’t get to me – even one of my absolute favorite games of all-time, Max Payne, was made in to a pretty bad movie that I, for some reason or another, try to make a case for.
But honestly, there’s no case to be made for any video-game movie. They all kind of suck and honestly, they’re kind of pointless.
Until, well, now.
Surprisingly, there’s something about Assassin’s Creed that probably shouldn’t have worked for me, but somehow, I left it thinking about more positives, than actual negatives. Perhaps the smartest decision that went into Assassin’s Creed, the movie, was that it got a hold of director Justin Kurzel right away, because without him, or his artistic integrity, who knows what would have happened here. Just as he did with last year’s Macbeth, every shot is somehow filled with a certain beauty, yet at the same time, still getting across this idea of darkness lying underneath. In a video-game movie, it’s very easy to just play it safe and try to make everything as joyful and as pleasing as possible, but Kurzel doesn’t forget that the promising source-material he’s working with can get pretty dark and ugly.
Which is to say that there’s also a certain joy to the film, too, especially when the action gets going. For a lot of video-game movies, it seems that the general complaint is that they aren’t nearly as fun as the video-games themselves; that in and of itself is a pretty silly criticism, because well, a video-game is a video-game, and a movie is a movie. Still though, Assassin’s Creed doesn’t take much time getting right to the hectic violence and action as soon as possible, giving us the idea that we are indeed watching a movie, who’s origins also seem to come from a video-game.
Then again, the game was a hard “MA”, whereas the movie, is a bloodless and odd-looking PG-13.
Does it ruin the experience? Sort of, but not a whole lot, because Kurzel does keep it moving, even when he’s focusing on a rather convoluted and heavy plot. That said, what Kurzel does well here with the story is that he focuses on it enough to make it actually seem like there’s something to fall back on and not just have there be so much damn violence and action, without any rhyme or reason; the movie even does attempt to get darker and deeper with its philosophical ideas about life, death and faith, which doesn’t work, but hey, at least the movie’s trying, right?
Maybe it’s easy to be nice to Assassin’s Creed because it’s compared to everything that has come before it, but if so, that still doesn’t get me past the fact that I enjoyed what I saw, regardless of the obvious holes to be found. It’s nearly two hours and while it could have definitely felt like every second of it, Kurzel keeps the pace going enough to where we get enough character and plot development, as scarce as they may be, as well as more than enough action. What I’m essentially trying to say is that what could have been a total and absolute slug of a film, moves at an efficient enough pace to where you don’t get caught up in all of the silliness and obvious mistakes the movie is making trying to make sense of some sort of a plot.
And of course, there’s no getting past talking about Assassin’s Creed, without discussing the on-slaught of talent here who are, unfortunately, not given a whole lot to do.
Fassbender as the iconic Cal Lynch is a bit dull, if only because the character himself seems to be so charmless, that it feels like Fassbender has to really bring himself down for this kind of role; Cotillard seems a whole lot better than the material she’s working with, but tries, and her and Fassbender have some nice chemistry; Jeremy Irons is, as usual, pretty mean and menacing; Michael K. Williams shows up as a fellow assassin who befriends Cal and is playing a more compassionate character than we’re used to seeing from him; and Brendan Gleeson and Charlotte Rampling show up for a few scenes, do what they can, collect their paychecks, and head on out. In fact, the same could be said for just about everyone else here, but hey, at least they’re here, right?
Man, I’m getting way too soft in my old age.
Consensus: Even with the holes of the plot, Assassin’s Creed does feel like a step above the usual video-game movie, with plenty of action, fun, beautiful visuals, and solid cast-members who seem like they could be doing more, but try with what they’ve got.
6.5 / 10
Photos Courtesy of: Indiewire